Part 28: The Seven Bosses of Data Domain
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Last one! For some reason, Data Domain has Vaccine type Digimon, though the bosses are mixed types.
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If you're trying to do the dungeon in one go, it's best to run from all or most of the random encounters to save your resources for the massive amount of bosses and to preserve your sanity.
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However, if you have to leave due to levels capping, getting to evolution levels, or needing supplies, whatever bosses you've beaten stay beaten.
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The first two bosses are on Floor 8. This is your breather floor.
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Remember Modem Domain? It's that all over again.
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His Okuwamon needs to go down first because of Duo ScissorClaw. Digitamamon can confuse, but typically guards. Ninjamon is no problem, even with his counter attack.
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It would've gone faster with my own Okuwamon in the party, but oh well.
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![](6-bertran.png)
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![:downs:](../Smilies/emot-downs.gif)
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And she wasn't too far.
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Same sort of party that Bertran had. Deramon
![:3:](../Smilies/emot-3.gif)
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It went horribly. Confusion is a bitch, and I don't typically carry status healing items, and Gig was the one who kept ending up confused. He's the one with a curing move.
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Isn't that impossible? You can go down floors, or leave the domain, but not go back up. Speaking of leaving, I pop out to grab some Anti-Mixups. Chomper is the right level for Digivolution, but I won't be doing that for DNA reasons. Five bosses left now.
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Floor 11 has the next three bosses.
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Angewomon is the one in this party that carries Sonic Crusher. MagnaAngemon can heal, and Garudamon has a party-wide attack. Also this guy totally stole our party, I've had all three of those guys.
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Party make up and luck with not getting confused really made a difference. Four left.
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Sonic Crusher is Gekomon's signature attack, so it makes sense.
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???: Steps have to be quick and smooth! One, Two, Three!
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Such a stereotypical girly party. Piximon is the one who has Sonic Crusher this time. Blossomon and Lillymon aren't any trouble compared to that.
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![:what:](../Smilies/emot-what.gif)
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See, Bertran and Joy Joy are used to this trap nonsense, while the others aren't. Three bosses left.
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Vademon is the confuser this time. Myotismon hits the whole party with Crimson Wing, and Phantomon doesn't do much.
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I even took a chance to recover MP at the end.
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Two left. The next one is on floor 14.
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An odd party with only two enemies. They're all over floor 14 as well.
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???: My voice always sounds so beautiful, ribbit!!
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???: Who, ribbit, is calling me?
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???: Ribbit, ribbit! Another Guard Tamer? I just knocked out a bunch of you with my beautiful voice, ribbit!!
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???: Anyone who calls my voice ugly will pay!!
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Still have to beware of confusion, plus they're on a Water Specialty floor so they're powered up slightly. ShogunGekomon's Musical Fist attack can oddly restore our HP a smidge.
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It took a bit longer thanks to the defense boost of the water floor. One boss left, and it's the main boss of the Domain.
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No enemies, just traps.
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Chaos Piedmon: You're not a weakling Blood Knight, are you? You must be the Guard Tamer after them!
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Chaos Piedmon: Ha, ha, ha!! You're a feisty little kid!! But soon you'll regret ever meeting me, the great General, Chaos Piedmon!! It'll be amusing to destroy you and prove the incompetence of Crimson!
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No more confusion. This party is all about dealing damage. Giromon's Big Bang Boom and Andromon's Lightning Blade hit the whole party for near 20 damage after Tidal Wave, and Chaos Piedmon (who is called Pierrotmon in the battle screen...) hits one at a time for the same amount, and the attack can't be targeted with an Interrupt Attack.
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20 damage is nothing when I'm typically hitting for over 100.
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That's three rings! This fetch quest is OVER!
Next time: Turning our rings into a "prize".